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CPE v2.4.4 Version Details

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Published on August 04, 2026

Version 2.4.4 is here. Please read below for key changes and check out this summary video covering a selection of new features from the last two updates.

CPE v2.4.4 Summary

Core UI Improvements:

  • Higher-resolution and more accurate coastal terrain modeling
  • Expanded mission/event scripting flexibility
  • Faster and more fluid map interaction at scale
  • Reduced UI friction in scenario design workflows
  • Improved at-a-glance tactical readability

 

UI Functionality Upgrades: 

  • Fourth map icon option has been added, for full APP-6 icons.
  • The optional high-resolution (DTED-1 equivalent) global terrain dataset has been completely refreshed on the bathymetry side (using the 2025 version of the GEBCO grid, and enhanced by the EMODNet European coastal bathymetry dataset).  As before, the improved DTED-1 terrain is available through the optional “HD pack” for Premium-license CPE customers.
  • Substantial improvements to the Relief + Bathymetry Layer, including re-shading for improved finegrain detail up to a depth of 600m (the depth limit for the majority of submersibles).
  • Event actions can now be assigned to waypoints.  What this means in practice:
  1. The unit can be obtained by the usual ScenEdit_UnitX().
  2. The waypoint action is a dropdown of the event actions.
  3. The triggering unit and WP IDs are passed as a local Lua table ‘wpAction’. The full details can be accessed through the SE functions using the unit (wpAction.unit) and wp (wpAction.wp) GUIDs.
  • New “Aggressive Tile Management” option has been added, for a smoother map zoom/pan experience if the GPU hardware supports it.
  • Specific menus or submenus can now be searched through a text box.
  • Range-ring colors have been added as “notches” on the weapons panel, to at-a-glance indicate the target suitability of each weapon.
  • Numerous fixes and tweaks have been added on the Area & RefPoint Manager, as well as the Lua API access to it.

 

Simulation Engine Upgrades:

  • Aircraft can now be loaded and transported in larger aircraft as cargo, using the existing cargo system and conventions.
  • A launch speed-dependent variable has been added for improved simulation of missile kinetics.
  • Numerous new IAMD-related doctrine options have been added, to facilitate a more fine-grained degree of control on ABT, BMD and counter-hypersonic engagements.
  • Substantial improvements to the modeling of high-energy laser (HEL) weapons against weapon targets.
  • Improvements in impact angle / crossing-target as a factor in guided weapon endgame calculations.
  • Numerous smaller tweaks, improvements and fixes to the UI, simulation engine, connectivity and analysis options.
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